The Sea’s Tithe
His ship broken and tempest-tossed, captain Chi must take desperate measures to save his crew.
Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other tabletop games, he worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, Critical Role (5e), and The Expanse RPG. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.
His ship broken and tempest-tossed, captain Chi must take desperate measures to save his crew.
A wise thief knows when the challenge outweighs the reward.
Svel learns the rhythm of the steps of the spirit dancer’s Dance.
How the first unicorn came to be.
The Lich King Jarek reveals a secret weapon to his trusted generals–a weapon that will put all of Aldis at risk.
Kerin, member of the Queen’s Finest, knows just the tale to tell the people of the Pavin Weald forest, companions of the rhy-wolves.
The young Roamer Zhira escapes her misguided clan, but discovers she need not travel the forbidden marsh alone…
As her clan slogs through the forbidden Veran Marsh, the young Roamer woman Zhira realizes that her kinfolk have unwittingly commited a horrific act.
This Blue Rose fiction piece by Dawn Elliot is about the scene depicted on the cover of the core Blue Rose rulebook. It is time for a new monarch to rule Aldis…